

While the game (realistically) favors tanks, they're extremely fragile when an enemy soldier sneaks up with an anti-tank grenade. Artificial Brilliance: In general, the AI is a competent opponent, particularly with infantry.All weapons and vehicles have historically accurate names - and often there are multiple models available. Tanks can shoot all the way across the smaller maps, terrain permitting. This game does a much better job than other RTS's.
Call to arms mod vietnam mods#
Acceptable Breaks from Reality: In real life, guns can shoot hundreds of meters and most tanks can fire further then a kilometre, although this would allow units to engage the enemy from different ends of the map mods that add realistic ranges and accuracy tend to break the game, as a captured anti-aircraft gun or tank lets you engage pretty much any target you can see on the screen as long as there's no terrain in the way, even if you need to blow through a house or two on the way.for Call To Arms that takes the settings back to World War 2.

Call To Arms - Gates of Hell: Ostfront (2021): A DLC note originally its own game, but licensing issue forced the developer to retool it into a DLC.However the direct control mode didn't carry over.
Call to arms mod vietnam generator#
Features a dynamic campaign generator and a healthbar-based vehicle combat system resembling the one in Company of Heroes.
Call to arms mod vietnam full#
More nations exist in multiplayer, though.Īs well as full physics, the two other main selling points of the game are direct control and the GEM Editor. The game offers three campaigns, one for the Germans, one for the Soviets and one combined campaign for both the Americans and British (who get a grand total of 1.5 missions ) during Operation Torch. Instead of base building, you are given an arbitary number of units (with the option to call in reinforcements in some missions). While it is similar to Company of Heroes, more comparisons could be made toward Theatre of War. It uses a unique Game Engine with fully realistic physics, enabling players to use the environment to their advantage. This way there would still be an active moral system which needs managing effectively, but less so about distance causing units to fall apart.The third game in the Outfront Series, Men of War is a 2009 Real-Time Strategy game set during World War II. Frontline units could potentially gain something akin to battle stress, and after a certain point need to be rotated with reserves so they can cooldown. Perhaps in a Vietnam setting it could possibly be based around time spent in active combat. I wouldn't be opposed to a moral system, just a different approach to how it effects units would be preferred. Old boys mod is great, however the moral system isn't the strongest part of the experience. So please, no, don't copy such a simple run-away moral system to GoH. But soldiers running away because the NCO is 40 m away is not realistic at all, especially for the German army where soldiers were trained to act as NCOs in case the latter were disabled. Moral is of course an important factor in war. But there are two features I don't like (also for similar mods in Assault Squad 2), firstly the constant assembly line enemy attacks (it's ok, but should be more random and diverse) and secondly the artificial moral system. Originally posted by Ceredh:The mod is great, mostly.
